(Interactive VR Experience)
Hard times, bad luck, tight spots, mishaps, quarrels, setbacks, hiccups, destiny…Some films, it seems, become recipes for misfortune, never to see the light of day.
American director Abel Ferrara takes us with him on a journey through the heart of the story brought to life thanks to custom-designed animations based on his original films’ preproduction material. The director is shot with volumetric cameras and encrusted into the VR experience. He narrates key points of the storyline, why the movie was important for him and why it collapsed.
Director Biography – Clement Deneux
Clement Deneux began with Applied Arts studies at the Lycée Jeanne d’Arc in Rouen. In 2002 he was selected for the Moulin D’Andé screenplay competition. Then, in 2003 he was trained in engraving and lithography techniques at the School of Fine Arts in Krakow (Poland). Later, he obtained a Higher Diploma in Applied Arts in Visual Communication at the Estienne school in Paris. He then began working in film and television, creating the credits for films and series, skins of TV channels, clips and advertisements for different production companies (GÉDÉON, ZADIG, SOIXANTE QUINZE, PREMIÈRE HEURE, BLACKSHIP). He has since devoted himself to writing and directing.
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